Personal portfolio

Anton Porsbjer

Aspiring game developer from Stockholm, drawn to graphics programming and games

View the workSTOCKHOLM, SWEDEN

About me

A small introduction
Portrait of Anton Porsbjer in black and white

COMPUTER SCIENCE, GAMES & PHOTOGRAPHY

I studied computer science and engineering at KTH Royal Institute of Technology in Stockholm, Sweden. My passion is computer graphics programming, game development and building visual and interactive experiences. I also have a great interest in playing games, photography and enjoy the outdoors for hiking and climbing.

I'm currently working on the High-Performance Platform at TRATON R&D developing their next-gen vehicle OS, TRATON One OS.

Skills

DAILY DEV
CORE COMPETECIES

Computer Graphics , Game Development and Web

Real-time rendering, gameplay systems and ...

Languages

C++ · C# · Go · Rust · Python · JavaScript

Graphics

OpenGL · Raytracing · Simulation · Shaders

Engines & tools

Unity · Godot · Vue · Figma

Currently

Embedded Systems · High-Performance Platform Software at TRATON

Games

Playable experiments

Game projects I've designed, built and led.

Sabel and Tiny gameplay screenshot

Sabel and Tiny

2D Puzzle Platformer

A 2D side-scrolling puzzle platformer taken from first idea to pitch. I led the project and built mechanics, including one that lets the player shift the world around like a sliding puzzle.

Unity · C# · Game design

Eye in the Sky gameplay screenshot

Eye in the Sky

Asymmetric Multiplayer

An asymmetric, cross-platform multiplayer game with motion controls and AR experiments. I handled gameplay programming, client–server networking and Android development.

Unity · C# · Mirror

Jelly physics simulation in Bunny's Blobbers

Bunny's Blobbers

Simulation

Catch small bunnies made of jelly in a bucket. A simple premise wrapped around soft-body and material simulation using the NVIDIA FleX SDK.

Unity · C# · NVIDIA FleX

Projects

Selected work

A selection of other projects I've worked on.

Rendered spheres from a hand-built raytracer

Raytracing

Personal Project

A raytracer built from scratch following “Ray Tracing in One Weekend”, light transport, reflection and refraction across materials, and the math holding it all together.

C++

Overwatch Tournament Manager interface

Overwatch Tournament Manager

Web App

A web app for creating and running Overwatch tournaments on top of an unofficial API. I built the components, the API layer and the UI elements.

Vue.js · JavaScript

Parklife STHLM app prototype screens

Parklife STHLM

Prototypeing

A phone app prototype for discovering parks and green spaces around Stockholm, designed and prototyped end to end in Figma.

Figma

Cat shelter companion app prototype

Cat Shelter Companion

UX Design

A tablet app for cat shelters, shaped by user studies and design sessions with staff at shelters around Stockholm.

Figma · UX research

Catbot Unity scene

Catbot

Animations and Transforms

A small Unity piece exploring transformations, animation hierarchies and raycasting for a computer graphics and interaction course.

Unity · C#

Twitch extension overlay

Twitch Extension

Abios eSports Client

A Twitch extension built on the Abios eSports API. I worked mostly on the frontend, making sure live data arrived and read clearly on stream.

JAVASCRIPT · GOLANG

OpenCV code and output

Computer Vision

Personal Project

Experiments with image processing and gesture detection in OpenCV.

Python · OpenCV

Photography

On film & digital

A selection of my favorite photos.

The Dotonbori canal in Osaka lined with signs
Colourful mural of kabuki faces in Dotonbori
Looking up between dark skyscrapers
Lanterns and posters outside a tiny izakaya bar
Tsutenkaku Tower and shop signs in black and white
Close-up of a curious Nara deer
Quiet residential street with a green house
A dragon sculpture among wooden ema plaques at a shrine
Sake barrels stacked at a shrine
Faded poster behind a rusty fence
Tsutenkaku Tower glowing red at night
Silhouettes under a glowing neon ring
Blurred lantern and neon signs at night
Self-service gas station at dusk
Sun breaking through dramatic clouds in black and white
Crowd on a train platform bathed in teal light
Rain-streaked train window in blue light
Sunset through the woods

Contact

Let's make something fun.

Graphics, games and photography.
Open to collaborations.

© 2026 Anton Porsbjer